iPhone Apps Disappoint Bioware and Capcom
The iPhone from Apple, Inc. has impressed a huge number of developers who want to make apps for the smart phone, but it remains true that not all companies - especially those larger companies that have software across multiple platforms - have found that they appreciate the device’s potential. Famed indie game design groups have been doing very well, but the larger more established companies are reluctant to work within the confines of the device and often find its features to be lacking for their intended purposes. Profit is not always forthcoming for app makers and this is certainly a troubling fact for larger companies that are more dependant on bigger streams of revenue when they develop a game using their higher cost in house design teams. This is the case for Capcom, the famed makers of Street Fighter II and a range of other hit video games on a variety of systems. Capcom has told the press that they were disappointed with their recent financial reports because they do not feel that the titles they offer are increasing in sales at a fast enough rate. Projected sales levels have been reached for Street Fighter IV and Phoenix Wright, but this is not enough for Capcom. Even the Resident Evil 4 sales were seen as lackluster at best by the gaming giant.
Bioware, a partner for Electronic Arts has seen a very dismal portrait of sales for their sci fi RPG epic Mass Effect. The company believes that it was not the right time or the right title and this has held their sales down. Bioware has concluded that for iPhone gamers, backstory is not a selling point.
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